Full Preparation * - One of the most valuable option cards in the game (If lvl 15~+). Used in wombos to time skills well with each other (i.e. Global Knockback -> AOE). Usable on a few warriors like Jeanne. Ask group chat before equipping. Keep lvl5+ ones.
Arena Master * - Your go to option card for blue if you don’t know what you’re doing. Raises Power = Increases Attack, Defense, and HP. Only works in PvP (Arena, Pillage Wars, Annihilation, Guild Wars). Keep lvl10+ ones.
Battleground Master - TRASH. Combine with other cards.
Mana Thief * - Super Valuable. Usually found on Wizards. Wizards do AOE damage, and are protected by the front line so you aren’t constantly flinching when pumping out the deeps. Yeti is the most common unit this is found on due to his high attack speed. Synergizes well with Quick Arrow. Keep lvl10+ ones.
Meditation - Usually found on units that don’t need more damage or survivability and instead need more utility. A more common mana regeneration option if you don’t have mana thief available. Typically found on ranged units that do not do damage. Keep lvl15+ ones.
Saving Mentality - Used on high-mana cost skill heroes. An option if you’re having mana issues, place on mana hungry heroes. Keep lvl 18+ ones.
Strong Will - Usually found on tanks. Useful to disrupt CC combos. A “filler” option card for warriors and lancers. Keep lvl15+ ones.
Combat Manual - Situational. Useful for certain heroes who could benefit from an increase in skill like Persephone. Keep lvl18+ ones.
Imp’s Sandglass - Useful on heroes that could use some power and cast their skill often. Good for units with useful CC that needs to be used often when full prep is not available (I.e. Venus). Keep lvl 15+ ones.
Swiftness - Pretty bad. Only seen this used on Troll sometimes. Keep one in case.
Mana Spring - Useful. Needed for wombo team comps that need more mana to get all heroes skills off. Keep lvl15+ ones.
Murky Mana Spring - Situational. Same use as mana spring except used if skill cd is not important. Keep lvl 15+ ones.
Goblin’s Gold Sack - Shitty heroes only. Best on Paris with max leader buff for that moneyz. You need a team with only goblin gold sacks for Gold Rush dungeon. Keep lvl15+ ones.
Raging Wizard - TRASH. Combine with other cards.
Arena Master * - Your go to option card for blue if you don’t know what you’re doing. Raises Power = Increases Attack, Defense, and HP. Only works in PvP (Arena, Pillage Wars, Annihilation, Guild Wars). Keep lvl10+ ones.
Battleground Master - TRASH. Combine with other cards.
Mana Thief * - Super Valuable. Usually found on Wizards. Wizards do AOE damage, and are protected by the front line so you aren’t constantly flinching when pumping out the deeps. Yeti is the most common unit this is found on due to his high attack speed. Synergizes well with Quick Arrow. Keep lvl10+ ones.
Meditation - Usually found on units that don’t need more damage or survivability and instead need more utility. A more common mana regeneration option if you don’t have mana thief available. Typically found on ranged units that do not do damage. Keep lvl15+ ones.
Saving Mentality - Used on high-mana cost skill heroes. An option if you’re having mana issues, place on mana hungry heroes. Keep lvl 18+ ones.
Strong Will - Usually found on tanks. Useful to disrupt CC combos. A “filler” option card for warriors and lancers. Keep lvl15+ ones.
Combat Manual - Situational. Useful for certain heroes who could benefit from an increase in skill like Persephone. Keep lvl18+ ones.
Imp’s Sandglass - Useful on heroes that could use some power and cast their skill often. Good for units with useful CC that needs to be used often when full prep is not available (I.e. Venus). Keep lvl 15+ ones.
Swiftness - Pretty bad. Only seen this used on Troll sometimes. Keep one in case.
Mana Spring - Useful. Needed for wombo team comps that need more mana to get all heroes skills off. Keep lvl15+ ones.
Murky Mana Spring - Situational. Same use as mana spring except used if skill cd is not important. Keep lvl 15+ ones.
Goblin’s Gold Sack - Shitty heroes only. Best on Paris with max leader buff for that moneyz. You need a team with only goblin gold sacks for Gold Rush dungeon. Keep lvl15+ ones.
Raging Wizard - TRASH. Combine with other cards.