Weapon Master * - Good on anyone. Generic attack for when you don’t want to lose HP from cursed sword, mostly used on warriors/lancers/or paired with cursed sword. Keep lvl10+ ones.
Cursed Sword * - DPS heroes only (Usually Archers and Wizards). Usually combined with a Blood Crystal so you don’t get 1H-KO’d. Keep lvl10+ ones.
Quick Arrow * - Ranged Units (Usually Wizards and Non-Scaling Priests). Paired with mana thief on Wizards for crazy mana gains (AOE attacks). Keep lvl10+ ones.
Critical Attack - Conditional. Synergizes well with heroes who have a 100% crit skill (i.e. Hanzo). Keep a high level one in case.
Assassin Sword - Conditional (Usually Archers or Wizards). Synergizes well with On-Crit Prizms. Keep lvl18+ ones.
Bloodseeker Sword - Conditional (Usually Lancers with aoe attacks). Lancers have the ability to reduce damage when their skill is active, so lifesteal can add in some great sustainability. Seen occasionally on Warriors, but typically found on lancers. Keep a high level one in case.
Berserker - TRASH. Combine with other cards.
Elemental Damage / Gender Cards (i.e. Fire Conqueror) - Keep lvl18 or higher ones for late game strats.
Cursed Sword * - DPS heroes only (Usually Archers and Wizards). Usually combined with a Blood Crystal so you don’t get 1H-KO’d. Keep lvl10+ ones.
Quick Arrow * - Ranged Units (Usually Wizards and Non-Scaling Priests). Paired with mana thief on Wizards for crazy mana gains (AOE attacks). Keep lvl10+ ones.
Critical Attack - Conditional. Synergizes well with heroes who have a 100% crit skill (i.e. Hanzo). Keep a high level one in case.
Assassin Sword - Conditional (Usually Archers or Wizards). Synergizes well with On-Crit Prizms. Keep lvl18+ ones.
Bloodseeker Sword - Conditional (Usually Lancers with aoe attacks). Lancers have the ability to reduce damage when their skill is active, so lifesteal can add in some great sustainability. Seen occasionally on Warriors, but typically found on lancers. Keep a high level one in case.
Berserker - TRASH. Combine with other cards.
Elemental Damage / Gender Cards (i.e. Fire Conqueror) - Keep lvl18 or higher ones for late game strats.